Most people lose money every month without noticing. Not on big things. On the card they used when a different one was cheaper, the reward they didn't claim, the fee they never read. We're building the thing that catches it.
We ship almost every week, and the design work has grown into a full job on its own.
Day to day, you'd be working on:
⟶ Product: the screens people actually live in. The card view, the spend breakdown, the moment a number first appears in front of someone.
⟶ Design systems: owning the system as the product scales, and building it to hold up when there's ten times more surface than there is now.
⟶ New problems: some of this has no precedent, which sounds fun until you're staring at an empty file deciding what a thing should even be.
⟶ Direction: a real say in how Unyfy looks and feels as we get bigger, in the product and everywhere else it shows up, while it's all still open.
Paid, on-site in Bengaluru, starting immediately. Where it goes after depends on how it goes.
What matters to me is proof of work. Not finished screens, but a portfolio where I can see what you decided and why you decided it. And taste, which nobody can define and everybody recognises in about ten seconds.
You don't need fintech experience. You need to notice things.